Music on the Asset Store


Hello everyone!

We finally put up some music on Unity’s Asset Store for 2$ each to raise some funding for our upcoming game.
All the songs work great as background music for different types of games.

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Awesome tools for AAA-Texturing


Hello everyone!

It’s been a while since we’ve updated the blog. Sorry for the delay!
We’ve been working on our texturing workflow and took a close look at some really awesome tools and assets for Unity.

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Waiting for an update…


Hello everyone!

Sorry we didn’t update the blog for a couple of weeks now!
We’re working on a texturing workflow at the moment that works best for our game and will write a new post about how we’re gonna do it!

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Merry Christmas and a happy New Year!


Hi everyone!

We’d like to take the opportunity to thank you for taking the time to read our blog, sending us comments and connecting with us on Twitter!
It was a great year with a lot of exciting stuff and a new game in the pipes!

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A responsive Music Engine


Today I wanna give some insight on how we are developing the music engine for our new game.
Music is such an important ingredient to atmosphere and we wanna have the right tune to the right situation.

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Alien AI: Sight and Hearing


In this blog post I’m gonna talk about the aliens in our game and describe their sight and hearing ability.
Aliens will walk around on planet surfaces using Unity’s NavMesh. If they spot or hear the player they will react – depending on the race – by fleeing of attacking.

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The first steps of a new game


Today I wanna talk a little bit about our new game.
It all began with a gameplay/genre idea and we’ve been thinking about it for a while now. We don’t have a name yet, but we basically decided on every other aspect of the game.

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Bringing AAA quality to Unity


Unity is a great engine with many wonderful features right at your fingertips. But perhaps the best part is that you can enhance it even further with a vast range of awesome plugins!
Today I wanna focus on a couple of plugins that will bring true AAA quality enhancements to Unity. I will only feature plugins that support both, DX and openGL.

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Managing Music and Audio


In this blog post I want to share our self-made Audio Manager for Unity 3D, which we will use in our new game and did so in our first Unity game Thunderballs. We probably will add new features to it during development of our new game, so stay tuned!
The Audio Manager allows you to set global audio volumes for music, sounds and ambience sound and provides you with options like random order, random position in a predefined area, fade in/out, cross-fade, intervals and more.

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Tools, Tips and Tricks for Unity 3D


We’ve been working with Unity for a while now and came across a couple of useful things that make our developer lives easier.
Things like a good folder structure, coroutines and great assets can help you to get a fast and clean work environment. I wanna share a couple of these things with you today.

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