Gyro Animation Recorder – now available!


Hello everyone!

We’d like to announce our first Unity asset.
The Gyro Animation Recorder helps you record motion data from your phone and directly save it as Unity animation files.

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Awesome tools for AAA-Texturing


Hello everyone!

It’s been a while since we’ve updated the blog. Sorry for the delay!
We’ve been working on our texturing workflow and took a close look at some really awesome tools and assets for Unity.

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A responsive Music Engine


Today I wanna give some insight on how we are developing the music engine for our new game.
Music is such an important ingredient to atmosphere and we wanna have the right tune to the right situation.

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Alien AI: Sight and Hearing


In this blog post I’m gonna talk about the aliens in our game and describe their sight and hearing ability.
Aliens will walk around on planet surfaces using Unity’s NavMesh. If they spot or hear the player they will react – depending on the race – by fleeing of attacking.

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Bringing AAA quality to Unity


Unity is a great engine with many wonderful features right at your fingertips. But perhaps the best part is that you can enhance it even further with a vast range of awesome plugins!
Today I wanna focus on a couple of plugins that will bring true AAA quality enhancements to Unity. I will only feature plugins that support both, DX and openGL.

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Managing Music and Audio


In this blog post I want to share our self-made Audio Manager for Unity 3D, which we will use in our new game and did so in our first Unity game Thunderballs. We probably will add new features to it during development of our new game, so stay tuned!
The Audio Manager allows you to set global audio volumes for music, sounds and ambience sound and provides you with options like random order, random position in a predefined area, fade in/out, cross-fade, intervals and more.

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Tools, Tips and Tricks for Unity 3D


We’ve been working with Unity for a while now and came across a couple of useful things that make our developer lives easier.
Things like a good folder structure, coroutines and great assets can help you to get a fast and clean work environment. I wanna share a couple of these things with you today.

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How to create awesome terrains in Unity


Today I wanna give a short insight on how we gonna create terrains for planet surfaces.
Though Unity has some terrain shaping tools, they are somewhat limited.

We’re using a couple of tools to receive a nice, realistic look.

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Tools for Teamwork


Hello and thanks for stopping by!

Today I wanna talk about some useful tools we use to design our game.
Since we’re no full time game developers and we don’t meet on a daily basis, it’s crucial for us to keep track of things while working separately.

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Unity 3D and Version Control


Source Control in Unity isn’t as easy as with other development environments. We solved it by splitting up the project  into development and art sections.

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