...the things we do...

Development Blog

We are a small and independent Game Studio and love to interact with people.
On our development blog we publish articles about what we do, how we do it and why we do it.
2015/08/14
normaltutheader

How to bake Normal maps in Modo

Hi everyone! For our Ski Flying WC 2016 game we retopologized a high-poly terrain (which we created with Photogrammetry – see our last blogpost for more info) to […]
2015/08/11
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Ski Flying WC 2016 game – Creating terrain with Photogrammetry

Creating the world Welcome back to the blog! Today we wanna talk about how we create the terrain for our Ski flying game. As mentioned in the previous […]
2014/12/31
www.michaelschafranek.at

New mobile game – Ski Flying World Championship 2016

Kulm 2016 – Ski flying World Championship – The mobile game We’d like to document the development progress of our new game – a Ski flying sports game […]
2014/08/11
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How to create awesome terrains in Unity

Today we wanna give a short insight on how we create terrains for planet surfaces. Though Unity has some terrain shaping tools, they are somewhat limited. We’re […]
 
...the things we made...

Games

  • thunderballsPortfolioHeader
    Date
    2015/01/03
    About the game Thunderballs is an online multiplayer, first-person, bomberman-styled game. You play as one of up to 8 wizards competing against each other by placing bombs […]
  • paperpinballPortfolioHeader
    Date
    2015/01/02
    About the game Paper Pinball is a new arcarde/action/doodle game that guarantees endless pinball fun… literally! The mission is simple… don’t drop the ball! But things will […]
  • brodlPortfolioHeader
    Date
    2015/01/01
    About the game This is the story of a miracle… Once upon a time, on a human far, far away, life errupted from a patch of […]
 
...the ones who do it...

Who we are

Ronald Soelkner


Game Designer
Story & Concept
Graphics
Music

Christian Stuecklschweiger


Gameplay Developer
Internal Tool Developer

Gerald Soelkner


Graphics

Marcus Buettner


Server and Network Developer
Data Structures